Ur'vael has a long standing tradition of veneration of the land and the spiritual power that lies within it, generally referred to as Druidism. While it features heavily in ancient history and fairytales, most of the populace do not engage, or even understand, the intricacies of druidcraft and the spirits it communes with.
At its core, Druids believe that all things should exist in harmony. As humanity takes what it needs from the land, we should in turn listen, and return to it what it needs in kind. Druids believe that all life is simply energy gifted by the land, and in death, our energy returns to the soil to be grown anew. There is no faith or worship, just a simple understanding of the need for balance. These beliefs are far older than modern civilisations and religions, and deal with powers that existed far before humanity came to prominence. Lesser spirits can be heard, and even parleyed with, but if the great world spirits come wanting, their demands must be answered. Natural disasters and fierce storms are often blamed on angered or corrupted spirits. In Anderlynd, it is common even for those who do not hold deep druidic beliefs to still offer small tokens to appease the spirits - a cultural tradition that echoes the true ritualistic offerings that druids make.
It is generally believed that major natural features - such as mountains, forests, rivers, and even the ocean - house great spirits. Druid circles usually form near these major landmarks to care for the spirits within them. Rituals to commune and appease spirits are generally as varied as the spirits themselves, tailored to both the time of year and spirit they are directed at. Transitions such as dawn, dusk, and the turning of the season are generally deemed more auspicious, as are offerings that carry personal input or sacrifice rather than material weight. In times of great need, druids call upon the spirits they tend to for boons or even direct intervention.